Showing posts with label RIFT. Show all posts
Showing posts with label RIFT. Show all posts

26 August 2013

Personal MMO History

One of the hot topics in the recent past was the announcement that both WildStar and The Elder Scrolls Online will be employing a business model based on subscriptions. The former also offers an alternative payment method similar to PLEX in EVE Online. Bhagpuss has a very good post about how payment models generally do not matter all that much.

I'm a member of the apparently increasingly rare breed of gamers that likes to devote all their gaming time to one game, so a subscription is great in terms of value for money. -- Shintar

Since I agree with this statement entirely, I am more than pleased by this shift away from a misleadingly named F2P model. While I am not that interested in TESO, WildStar on the other hand leaves me hopefully optimistic – at least judging by what has been revealed so far about both games.

Considering the commitment and devotion I deem necessary for real MMO gaming, it should not come as a surprise that I have not played that many MMOs up to now. I am not a very creative person and I find describing aesthetics and art design (in video games) rather difficult. The following is a chronological overview of my experiences with different MMOs.



This was the first ever MMO I played and the one I played the longest. I was deeply invested and the decision to abandon ship so to speak did not come easily. I still think that WoW is the most polished MMO where everything feels natural and in place. Some people are pondering a return, but I am not one of them – even if Blizzard were to revert the game back to a state that I would enjoy. To quote Shintar yet another time: “I think I hit a "point of no return" in WoW, having been disappointed too many times... even if Blizzard changed it into the perfect game for me tomorrow, I'd still be suspicious of it”. Maybe I will revisit my old characters when WoW goes F2P at some point in the future.



It must have been about a year after LotRO launched that a friend gave me a trial pass to test the game. The world Tolkien created has shaped the fantasy genre in numerous ways and the opportunity to enter that world, to be part of that gaming experience – developed with adherence to the lore – was a dream come true. The brutal reality, however, was that I felt almost immediately repulsed by the game. There was no sense of awe or wonder upon entering and I cannot quite point my finger as to why that was. It might have had something to do with the character models, particularly with their movement and with the UI. Everything just felt clunky and out of place. I wanted to give the game a chance so badly that I pushed on until I simply could not take it any more. The level of polish was miles behind what I came to expect. WoW had certainly spoiled me. My wife and I tried again some time ago (long after LotRO went F2P), but we could not force ourselves to like it. My wife is usually very calm and thoughtful, but she ranted on for quite some time about how unfathomably bad that game was and how she was at a loss for words that our friend actually bought a Lifetime subscription.



This is my current MMO and I have been playing it pretty much since launch. The game feels very clean and everything falls into place quite neatly. The level of polish is second only to that of WoW – just ignore the many, many, many bugs. Despite what the haters claim, this game does not suck and its drawbacks are primarily rooted in the limitations of the Hero Engine and certainly do not lie in voice acting or in story-driven content. In fact, it is voice-acting more than anything that has spoiled me yet again for future MMOs. I do not even want to imagine reading quest texts again. Nevertheless, the transition to F2P has hit my commitment and my dedication to SW:TOR very hard and I seriously dislike the direction the game is heading in: more and more daily hubs and an overemphasis on the Cartel Market. I do not know how long I will keep on p(l)aying.



TERA prides itself on introducing action combat to the MMO genre and I felt like giving this idea a try after the game went F2P mainly due to Liore’s positive comments. I have about 14 hours of played-time over the course of a weekend and I can safely say that this is not the game for me as I have come to realize that I genuinely dislike action combat in MMOs. More importantly, however, I simply do not care one bit about the world. I have no prior relationship with the IP and the whole setting feels very generic and exchangeable. This post offers some reasonable explanations as to why TERA is not that successful among western gamers.



This is part of my summer project. I created two characters shortly after the game went F2P and I did have a blast for some time. However, while the game does have potential, especially regarding the soul system, it also suffers from the absence of a compelling IP or lore. There is just no immersive reason as to why players should care about the world, its inhabitants and their conflicts. One thing I will say though, is that RIFT’s F2P restrictions are very unobtrusive, which is in stark contrast to SW:TOR.



WildStar is my new hope on the MMO horizon, though I am only hopefully optimistic at best. The video footage looks quite appealing but who knows what the actual gameplay will feel like. The game seems to be whimsical enough to make me care. However, Syl already adequately demonstrated that the developers have clearly misunderstood and misinterpreted the Explorer archetype. While I do have plans to give it a try when it will be released next Spring, I cannot help but feel a bit uneasy about their intentions.

26 June 2013

Summer Project

Summertime has traditionally always meant a decline in raid activity because many people went on vacation or were otherwise occupied enjoying the beautiful weather which left those who did not care for these kinds of distractions behind and frustrated. On the other hand, it could also be seen as an opportunity to focus on something else – a different project, so to speak – until things were coming back on track in autumn. That is what I usually did back in WoW; e.g. leveling another alt or go achievement hunting.

Since I am no longer raiding or interested in in-game achievements for that matter, I have decided to pursue my very own summer project nonetheless. While it cannot be called an experiment in the scientific sense, it will serve to satisfy my curiosity regarding two distinct aspects of MMO gaming, namely “free-to-play” and different server cultures. So here is, without further ado, the title of my summer project:

“F2P: SW:TOR vs RIFT”

The idea behind it is to test how the two games differ for F2P players who never spend any real money. SW:TOR offers an exhaustive overview of their F2P restrictions, some of which seem rather ridiculous, such as the reduced number of quickbars or the lack of certain emotes (/hello – WTF?!). RIFT on the other hand claims “NO TRAILS. NO TRICKS. NO TRAPS.” Whether or not that is actually true remains to be seen. I can already attest to the fact that RIFT (same as SW:TOR) allows only two characters per server for F2P players. Unlike SW:TOR, however, that is not made explicitly clear until one tries to create a third character. Moreover, there have also been some problems with the auction house not working properly for F2P players. As it stands now, F2P players can use the auction house only to buy items, but are unable to create their own auctions at all. Again, this is not stated anywhere explicitly.

I have created two brand-new accounts specifically for the purpose of the summer project with characters on the two French PvE realms Mantle of the Force (SW:TOR) and Nomi (RIFT) respectively. I did not have any characters on either server prior to the experiment; in fact RIFT is an entirely new game for me. This will allow me to experience the differences in server culture at least from SW:TOR’s perspective where it also has the additional benefit of eliminating possible Legacy interferences.

My character on Mantle of the Force is a Cyborg Commando, currently level 19 (courtesy of the recent Double XP Weekend). I purposefully chose the Republic Trooper because it has one of my favourite class stories – only surpassed by the Jedi Consular and, of course, the Imperial Agent – and the Commando Advanced Class due to Hail of Bolts, which I consider to be one of the best abilities greatly facilitating trash groups.

On Nomi I decided in favour of the Defiants and created a Kelari Warrior, currently level 21. I did a bit of research beforehand because I wanted to try something different this time. So, very unusually for me, I went with a dual-wielding melee character that I enjoy immensely at the moment. I must also say that this guide was tremendously helpful in getting me started in RIFT.

Over the course of the summer, I will now and then write a post comparing the two games and their respective F2P models. At times I will also include observations on the different server cultures. I am always open to suggestions and will try my best to answer specific questions.