World Events are a common
aspect found in many modern MMOs and Star Wars: The Old
Republic is no exception. In addition to the Life Day festival, four world events (officially named In-Game Events) have
taken place over the course of the game so far: the Rakghoul Pandemic Dynamic Event, the Chevin Grand Acquisitions Race, the Relics of the Gree Event and most recently the Bounty Contract Week. Each world event in SW:TOR may look good
in theory and I am sure that a lot of players have greatly enjoyed all of them,
but I for one felt that they were all rather boring and poorly implemented –
some with very distinct drawbacks.
At the moment the Relics of the Gree and the Bounty Contract Week are considered
recurring events, meaning players will be able to participate on a regular
basis. It seems that the first week of every month will be a Bounty Contract Week while the Relics of the Gree Event will become
available again every other month or so. One can assume that the Chevin Grand Acquisitions Race and the Rakghoul Pandemic Dynamic Event were one
time occurrences, even though there is some discussion about whether or not the
latter will return. This is one of the reasons why I generally dislike world
events: players who are not online when the event takes place are going to miss
the experience altogether. A problem that is somewhat mitigated by SW:TOR's recurring events. Another reason is that world events distract from
the usual business, the everyday routine so to speak. I value structure and
order and dependability extremely high, both in the real world as well as in
virtual worlds and therefore do not appreciate distractions very much. I can,
of course, fully understand why many people feel the need to mix things up now
and then.
It was only after reading Shintar's description of the first Bounty Contract Week that I eventually decided
to give it a try. I actually did everything exactly as she described it on my Chiss Bounty Hunter, but alas, I found
the experience very unfulfilling, if not to say boring. Suffice to say I have
no plans to repeat this event at all, let alone being sucked into the
associated reputation grind.
Shintar has already
beautifully covered the Relics of the
Gree Event and its various iterations. I would like to point out that the major flaw here is
inclusion of a PvP component which is also the primary complaint voiced on the
official forums. The missions themselves only serve as another reputation and
token grind and are not intrinsically fun. Therefore it should not be
surprising that many people are only interested in reaching the desired
reputation level or token count as soon as possible, thereby feeling forced to
complete the two additional missions in the PvP area as well. Bringing two
groups with very different tastes (PvE versus PvP) together in the
same environment is a surefire recipe for disaster. Apparently the same
situation has also happened in another game – with the same results.
Interestingly, even many
players actually interested in PvP are ignoring this opportunity and behave in
an orderly fashion just to complete their mission without delay rendering the
whole “let’s add some PvEers as cannon
fodder for the whining PvPers”-point moot. This does, however, not happen everywhere and/or not all the time, so that the individual player may still be
faced with the typical PvP ganking.
In a similar vein, the Rakghoul Pandemic Dynamic Event was horribly
designed because it consisted of several staged missions that only became
available the following day (gated content). This meant that it was not possible to complete
the entire event in one playing session. Maybe the developers felt the need to
entice players to keep on p(l)aying. One may suggest that if this was the case,
the experience could not have been so good to begin with. Moreover, the
final reward for completing all related missions was a set of Medium Armor gear
and hence only usable for certain classes (Adaptive Armor and Legacy gear were not yet implemented back then). Receiving all related Codex Entries required
the defeat of three world bosses (two of them level 50), one of which was
conveniently located in the open PvP area on Tatooine – again forcing the two different groups into the same
environment.
Generally, I find the world
events in SW:TOR to be utterly
boring and badly designed and implemented. It is never a good idea to combine
PvE and PvP aspects and, in fact, one should never, ever listen to PvP players
in a PvE game in the first place. Make no mistake here: most theme park MMOs
like SW:TOR, WoW, RIFT are actually
PvE games first and foremost, with a poorly designed PvP component added on
top. If someone truly desires an awesome PvP experience, then maybe, just maybe
games like EVE Online or Darkfall Unholy Wars match their
profile better.